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	<title>Comments on: The Moving Tale of Delta Force</title>
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	<link>http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/</link>
	<description>The Home of One Of The Original PC Gamers</description>
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		<title>By: Sofia Vergara</title>
		<link>http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/comment-page-1/#comment-111</link>
		<dc:creator>Sofia Vergara</dc:creator>
		<pubDate>Sun, 06 Apr 2008 14:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/#comment-111</guid>
		<description>Hey!...Man i love reading your blog, interesting posts ! it was a great Sunday . &lt;a&gt;Sofia Vergara&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey!&#8230;Man i love reading your blog, interesting posts ! it was a great Sunday . <a>Sofia Vergara</a></p>
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		<title>By: Sofia Vergara</title>
		<link>http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/comment-page-1/#comment-110</link>
		<dc:creator>Sofia Vergara</dc:creator>
		<pubDate>Sun, 06 Apr 2008 11:08:42 +0000</pubDate>
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		<description>Hey!...I Googled for colombia south america, but found your page about Gaming&#039; NightCrawler » The Moving Tale of Delta Force...and have to say thanks. nice read. &lt;a&gt;Sofia Vergara&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey!&#8230;I Googled for colombia south america, but found your page about Gaming&#8217; NightCrawler » The Moving Tale of Delta Force&#8230;and have to say thanks. nice read. <a>Sofia Vergara</a></p>
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		<title>By: David Bradley</title>
		<link>http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/comment-page-1/#comment-107</link>
		<dc:creator>David Bradley</dc:creator>
		<pubDate>Thu, 03 Apr 2008 09:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/#comment-107</guid>
		<description>Sounds perfect to me. I have read this post with a great pleasure. You should write much more often.</description>
		<content:encoded><![CDATA[<p>Sounds perfect to me. I have read this post with a great pleasure. You should write much more often.</p>
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		<title>By: Tomkat</title>
		<link>http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/comment-page-1/#comment-78</link>
		<dc:creator>Tomkat</dc:creator>
		<pubDate>Wed, 06 Feb 2008 03:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/#comment-78</guid>
		<description>I LOVE Delta Force 1 and 2!
Hate everything newer than those, sorry. (I have only a 4mb graphics card!)
That being said, one of the biggest gripes gamers have with Novalogic, is that they are very modder-unfriendly.
Also, there seems to be evidence of sheer laziness in some of the earlier releases (DF1 and DF2)...buildings that are not completely solid, etc.
There are many other things about Novalogic games that make gamers scratch their heads...
For example, why do claymores rest on building rooftops in DF1, but fall thru EVERYTHING in DF2?
Also, why were many DF1 items and all DF1 terrains left out of DF2?
Novalogic could have built a more substantial and long-lived following of gamers, had they built upon each previous game version, rather than making them too independent of one-another.  They also could have appeased more gamers by releasing mod tools such as a .3di editor (to create new items) and a terrain generator for DF2.

Kent Simon, if you happen to read this, please contact me (my email address is available on my DF1 website)
I&#039;d love to chat with you about Novalogic games!</description>
		<content:encoded><![CDATA[<p>I LOVE Delta Force 1 and 2!<br />
Hate everything newer than those, sorry. (I have only a 4mb graphics card!)<br />
That being said, one of the biggest gripes gamers have with Novalogic, is that they are very modder-unfriendly.<br />
Also, there seems to be evidence of sheer laziness in some of the earlier releases (DF1 and DF2)&#8230;buildings that are not completely solid, etc.<br />
There are many other things about Novalogic games that make gamers scratch their heads&#8230;<br />
For example, why do claymores rest on building rooftops in DF1, but fall thru EVERYTHING in DF2?<br />
Also, why were many DF1 items and all DF1 terrains left out of DF2?<br />
Novalogic could have built a more substantial and long-lived following of gamers, had they built upon each previous game version, rather than making them too independent of one-another.  They also could have appeased more gamers by releasing mod tools such as a .3di editor (to create new items) and a terrain generator for DF2.</p>
<p>Kent Simon, if you happen to read this, please contact me (my email address is available on my DF1 website)<br />
I&#8217;d love to chat with you about Novalogic games!</p>
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		<title>By: Sofia Vergara</title>
		<link>http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/comment-page-1/#comment-12</link>
		<dc:creator>Sofia Vergara</dc:creator>
		<pubDate>Thu, 13 Dec 2007 03:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/#comment-12</guid>
		<description>Hi...Man i just love your blog, keep the cool posts comin..holy Wednesday . &lt;a&gt;Sofia Vergara&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hi&#8230;Man i just love your blog, keep the cool posts comin..holy Wednesday . <a>Sofia Vergara</a></p>
]]></content:encoded>
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		<title>By: Kent Simon</title>
		<link>http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/comment-page-1/#comment-3</link>
		<dc:creator>Kent Simon</dc:creator>
		<pubDate>Thu, 01 Nov 2007 18:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://the-nightcrawler.com/2007/10/31/the-moving-tale-of-delta-force/#comment-3</guid>
		<description>I agree thad BHD was great and had it not been for the lack of some of the BHD style multiplayer maps I think that Joint Operations (not shown) could have been better if not only for the controlled vehicles.  I left Novalogic after 12 years last June, I worked on Armored Fist, Comanche, and the Delta Force Series.  I really don&#039;t know why there has not been another game for such a long time, probably the changing landscape of the video game industry has caught them off guard.  Novalogic broke some ground with the very first Comanche, a cool box (that would actually fall off the shelf) and it was a game that required 4 megs of ram and a vga card which at the time was a tall order.  If I had to guess Novalogic is hard at work making something that will once again be different from everything else out there and at the same time be fun to play (Which by all means has always been their ultimate goal when making a game)  I had a good run at Novalogic and if you are an artist or you have skills as a mission designer I think they might have some openings.</description>
		<content:encoded><![CDATA[<p>I agree thad BHD was great and had it not been for the lack of some of the BHD style multiplayer maps I think that Joint Operations (not shown) could have been better if not only for the controlled vehicles.  I left Novalogic after 12 years last June, I worked on Armored Fist, Comanche, and the Delta Force Series.  I really don&#8217;t know why there has not been another game for such a long time, probably the changing landscape of the video game industry has caught them off guard.  Novalogic broke some ground with the very first Comanche, a cool box (that would actually fall off the shelf) and it was a game that required 4 megs of ram and a vga card which at the time was a tall order.  If I had to guess Novalogic is hard at work making something that will once again be different from everything else out there and at the same time be fun to play (Which by all means has always been their ultimate goal when making a game)  I had a good run at Novalogic and if you are an artist or you have skills as a mission designer I think they might have some openings.</p>
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