This weeks focus will be on a series that appears “dead in the water”, so to speak. The game that I am referring to here is the Delta Force series. This majestic first-person shooter (FPS) game holds a very unique place in my “gaming” heart in that this game was my 1st venture into online gaming. I have to say that this game has made me what I am today, because if it was not for this game, I may have not started online gaming probably for another year later. And just to let you know I personally own and have played each and every one of the games described below and there are a couple that I still play today. But without further upheaval, I present to you the story of Delta Force.
The original Delta Force is a FPS game by developer and publisher NovaLogic. It was released for the PC on November 1, 1998 and was designed to be a military simulation loosely based on the Delta Force special operations force. It also had a very “different” type of graphics engine that rendered terrain, objects, and vegetation in detailed form if being looked at from a distance. The engine was referred to as the “Voxel” engine, in that; it would render details in voxels, other than in “pixel” form, as used in most games. Voxels is a combination of the words volumetric and pixel which is used primarily used in visualizations for medical and scientific data by definition. The engine did a good job in rendering screens that consisted of long distant shots, but when you got close up, there was a huge distortion that prevented too many renders from inside of buildings and such close in areas. However, the game was truly enjoyable and since about the whole game took place outdoors, it made for a quite pleasurable multi-player experience in that snipers had the upper hand most of the time within the environments.
The second game of the series was named; you guessed it, Delta Force 2. It was put on the store shelves, on October 31, 1999. Delta Force 2 improved over its predecessor in graphics quality, and by improving game balance. The game is in many ways was more realistic than the first-person shooters of its time. Very often, one shot is fatal, although occasionally the player would survive. However, no weapons, even the M249 SAW machine gun, had any recoil or spray. This allowed players to play as a sniper and at medium-to-long ranges even with a heavy machinegun, when in real life it would be terribly inaccurate. Delta Force 2 had an “improved” voxel graphics engine that rendered graphics a little better than its predecessor did, but was still a little grainy for some people.
Delta Force: Land Warrior was the third inception of this series and was published on December 1, 2000. Nova was known for chronically poor AI in the previous 2 titles, and it still showed in this game as well. Some enemies would continue walking while you shoot at them; others may do nothing while you stand almost straight in front of them; some seem to have ESP and begin shooting at the player character even though you are out of sight. This title also introduced into the DF game “classes” of its operatives, over playing as primarily a “rogue” element which had all of the weapons at their disposal. It was a good title and had a very much improved graphics engine over the past 2 releases of this series.
Delta-Force: Task Force Dagger is the fourth PC game, but to me it was not a true sequel to DF: Land Warrior, but when it was published on June 10, 2002, I believe it was as a direct gaming result and response to the 9/11/2001 tragedy. Why do I say that? Because Task Force Dagger had a different storyline when it was under development, and after that terrible event, the storyline changed to the front lines of Afghanistan, playing as Special Forces units deployed in the real, and today’s still ongoing, Operation Enduring Freedom. You play any one of 10 Special Operations Groups from Seal Team 6, to Green Berets, to CIA snipers. While playing the game each group has preferred weapons, but you can outfit yourself with whatever weapons you choose or want. This was not a very popular game within the Delta Force community, for whatever reasons.
Delta Force: Black Hawk Down (BHD) was the 5th and possibly the best game of the Delta Force series and was published on March 24, 2003. It takes place in Somalia during 1993 and was produced primarily in response to the popularity of a Hollywood movie named “Black Hawk Down”. The game uses a more realistic engine compared to the previous Delta Force games and does render the graphics in a way more realistic manner. The player starts out as a 10th Mountain Division soldier or an Army Ranger. For the majority of the Single-Player missions you have this option, however, it might also be noted that along the later missions, you play almost exclusively as Delta Force operators.
Delta Force: Black Hawk Down: Team Sabre is the official expansion pack to Black Hawk Down and was published on January 21, 2004. Team Sabre added more weapons which could be used in servers that only had the Black Hawk Down game installed. That was a first, I do think. The Team Sabre expansion also gave the player a new operative to choose from, the British elite commando unit SAS. Team Sabre as well added a few more terrains which are mostly jungle and desert ones. The expansion pack also gives the player two more campaigns which are in fictional based areas in Iran fighting the renegade General Kalb and a drug lord named Antonio Paulo in Colombia, South America.
Which leads me to the last of the Delta Force series of games and it was actually not a NEW game, but a remake of the original game if this series. Delta Force Xtreme was published in April 2005 to bring together the so-called old timers of Delta Force 1, and welcome the newcomers to the DF community to Novalogic’s Joint Operations game. DF Xtreme had three single player campaigns with a total of 20 single-player missions “similar” to those of the original game. And it should be noted that when I played the Xtreme game, the maps were close to the original, but they were not made “exact” in any means, and what was stated above as “similar”. However the main focus of the Xtreme game is its online feature which was very popular when it first came out, but currently is declining in player attendance.
It appears that the remake addressed above will probably be the last in the line of the outstanding Delta Force series. It is very sad for me to think that a series had to “die” after a remake, after a very good “run” on the store shelves for 7 years plus. And as I stated in the first paragraph, I still play the Black Hawk Down game, both single-player and online, on a weekly basis. The BHD games are still heavily played on the internet, so that game may possibly “hold them over” IF they ever decide to make another one in the foreseeable future. But along them same lines I can see that within the Joint Operations games, maybe NovaLogic “meant” that these games were to be considered as castoffs of the once great Delta Force series. But as usual, who knows…
Next Up: My Half-Life Story…
I agree thad BHD was great and had it not been for the lack of some of the BHD style multiplayer maps I think that Joint Operations (not shown) could have been better if not only for the controlled vehicles. I left Novalogic after 12 years last June, I worked on Armored Fist, Comanche, and the Delta Force Series. I really don’t know why there has not been another game for such a long time, probably the changing landscape of the video game industry has caught them off guard. Novalogic broke some ground with the very first Comanche, a cool box (that would actually fall off the shelf) and it was a game that required 4 megs of ram and a vga card which at the time was a tall order. If I had to guess Novalogic is hard at work making something that will once again be different from everything else out there and at the same time be fun to play (Which by all means has always been their ultimate goal when making a game) I had a good run at Novalogic and if you are an artist or you have skills as a mission designer I think they might have some openings.
Hi…Man i just love your blog, keep the cool posts comin..holy Wednesday . Sofia Vergara
I LOVE Delta Force 1 and 2!
Hate everything newer than those, sorry. (I have only a 4mb graphics card!)
That being said, one of the biggest gripes gamers have with Novalogic, is that they are very modder-unfriendly.
Also, there seems to be evidence of sheer laziness in some of the earlier releases (DF1 and DF2)…buildings that are not completely solid, etc.
There are many other things about Novalogic games that make gamers scratch their heads…
For example, why do claymores rest on building rooftops in DF1, but fall thru EVERYTHING in DF2?
Also, why were many DF1 items and all DF1 terrains left out of DF2?
Novalogic could have built a more substantial and long-lived following of gamers, had they built upon each previous game version, rather than making them too independent of one-another. They also could have appeased more gamers by releasing mod tools such as a .3di editor (to create new items) and a terrain generator for DF2.
Kent Simon, if you happen to read this, please contact me (my email address is available on my DF1 website)
I’d love to chat with you about Novalogic games!
Sounds perfect to me. I have read this post with a great pleasure. You should write much more often.
Hey!…I Googled for colombia south america, but found your page about Gaming’ NightCrawler » The Moving Tale of Delta Force…and have to say thanks. nice read. Sofia Vergara
Hey!…Man i love reading your blog, interesting posts ! it was a great Sunday . Sofia Vergara
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